Monday, August 5, 2013

Messing around with audio...


I've been getting back into computer audio recently. I really enjoyed the course when I took it at Georgia Tech four years ago, during which my teammates and I wrote a basic autotuner (back when autotuning was still cool). More recently, I've been brushing up on comp. audio concepts (yay, wikipedia!) and playing around with scripting an audio spectrum analyzer in Unity: https://vimeo.com/71708392.

I've also done some more work on my Kinect pointcloud visualization in Houdini: https://vimeo.com/71702497. This one's an audio-driven CHOPs animation of a Kinect pointcloud. The particles change color according to the pitch and percussion. R value for percussion, and G & B according to pitch. It's not perfect, and it's still a work in progress, but it's getting there.

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